Possible Remake?


Hey-ho, pals! Bet you thought there wasn't going to be an update to this?

It's been almost a year since the original release (wow!) and I've been thinking about something for a while... The current way I handle distortions is kind of... Bad. It applies to a bunch of vertices, so it could be a vertex shader, except it's not. And why do vertices anyways? Per-pixel shaders would be better. It could apply to any image, so I could have interchangable generators with the distortions over top. Heck, I could put it over an entirely different game!

I'd kind of like to participate in Strawberry Jam 7, and so I wouldn't be remaking Zone In for that, but that doesn't start for about a month. I've already written a shader that does the very basics of distortions in just a few hours. Zone In isn't a very complicated toy, most of the work went into menus and transitioning between states properly, and it's a total mess on the inside.

So, I'm considering porting it to Godot 4, and making it a lot more flexible. At the very least, I'd like to release the small updates to the original I've done (mostly internal stuff) and add custom text support, but I'd really prefer to get more options for visuals generators as well, which would be done best by just rebuilding it from scratch because of how heavily tied into everything else the current visuals generator is.

Then again, I'm very bad at finishing anything because of my ADHD and stuff. I'm surprised this got released at all. External deadlines are magic!

Thank you all for your interest in this project! It was a lot of fun to make.

Get Zone In: Strawberry Flavor

Leave a comment

Log in with itch.io to leave a comment.